Monday, April 21, 2008

Computer Animation: Algorithms and Techniques by Rick Parent (Author)


Computer Animation: Algorithms and Techniques by Rick Parent (Author)
Publisher: Morgan Kaufmann; 1st edition (September 4, 2001) | ISBN-10: 1558605797 | PDF | 4 Mb | 560 pages

What many digital animators fail to realize is that someone needs to make the software that's used to bring images to life. Without the tools, the ideas can never be materialized. In Computer Animation: Algorithms and Techniques, the concepts and formulas used behind the scenes and under the hood of contemporary animation software are clearly explained for the programmer and the technical director.

Hardbound, liberally illustrated, and with an eight-page color gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modeling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.
Perhaps the best feature of the book is the information and samples available on a companion Web site. Rather than include a CD-ROM, which raises the cost of the book and whose information can grow stale, the reader can find sample animations and ready-to-use code snippets, as well as links to other relevant Web sites.

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Yahoo! SiteBuilder For Dummies by Richard Wagner (Author)


Yahoo! SiteBuilder For Dummies by Richard Wagner (Author)
Publisher: For Dummies; Pap/Cdr edition (September 6, 2005) | ISBN-10: 0764598007 | PDF | 10 Mb | 333 pages

You too can develop cool Web sites with Yahoo! SiteBuilder and this handy, easy-to-follow guide! All the basics of good site design are here, plus step-by-step directions for creating your site with text, links, pictures, and animation. Once you're finished building your site, cash in a special offer from Yahoo! for discounted Web hosting and share your work with the world.

Ruby on Rails: Up and Running by Bruce Tate (Author), Curt Hibbs (Author)


Ruby on Rails: Up and Running by Bruce Tate (Author), Curt Hibbs (Author)
Publisher: O'Reilly Media, Inc. (August 22, 2006) | ISBN-10: 0596101325 | CHM | 1 Mb | 182 pages

Ruby on Rails is the super-productive new way to develop full-featured web applications. With Ruby on Rails, powerful web applications that once took weeks or months to develop can now be produced in a matter of days. If it sounds too good to be true, it isn't.
If you're like a lot of web developers, you've probably considered kicking the tires on Rails - the framework of choice for the new generation of Web 2.0 developers. Ruby on Rails: Up and Running takes you out for a test drive and shows you just how fast Ruby on Rails can go.


This compact guide teaches you the basics of installing and using both the Ruby scripting language and the Rails framework for the quick development of web applications. Ruby on Rails: Up and Running covers just about everything you need - from making a simple database-backed application to adding elaborate Ajaxian features and all the juicy bits in between. While Rails is praised for its simplicity and speed of development, there are still a few steps to master on the way. More advanced material helps you map data to an imperfect table, traverse complex relationships, and build custom finders. A section on working with Ajax and REST shows you how to exploit the Rails service frameworks to send emails, implement web services, and create dynamic user-centric web pages. The book also explains the essentials of logging to find performance problems and delves into other performance-optimizing techniques.

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Real World XML (2nd Edition) (Inside) by Steve Holzner (Author)


Real World XML (2nd Edition) (Inside) by Steve Holzner (Author)
Publisher: Peachpit Press; 2 edition (January 15, 2003) | ISBN-10: 0735712867 | CHM | 8 Mb | 1200 pages


Inside XML is an intelligent and easy-to-follow guide to today's proliferating XML standards. Aside from being a road map to the latest and greatest in what's on the horizon with XML, this book gives you what you need to know to be productive with existing XML tools right now.
The tour begins with an introduction to the XML used in real-world applications (like the Chemical Markup Language, CML, and the Vector Markup Language, VML [for graphics]). While many books give you the basics, this one excels at explaining the conventions of designing robust XML document types in detail. With dozens of short examples, you'll learn XML conventions thoroughly, including some of the best practices for creating readable, maintainable content. The author highlights certain lines of XML code, so it's easier to see what's important.
After 200 pages of in-depth material on how to design XML documents, the book turns to using XML in actual browsers (both in Netscape and Internet Explorer). This practical focus means that you get to explore available Microsoft tools and how they sometimes differ from official W3C standards.
Subsequent sections turn to related XML standards, like XLinks and XPointers. Each section lists Web links to the latest online documents, but the emphasis isn't on theory so much as on what you can do right now. You'll learn how to use Java with XML, including navigating the XML Document Object Model (DOM) using IBM's XML for Java (XML4J) package. The tutorial explaining the Simple API for XML (SAX) does a great job of explaining the advantages of this popular tool.
Final chapters delve into displaying XML with several existing standards, including XHTML (for Web browser content), VML (for drawing shapes), and the Resource Description Framework (RDF) for allowing XML-based content searching. Final sections look at combining XML with Perl and Java (through servlets and JSPs) and give a glimpse at wireless content created with the Wireless Markup Language (WML).

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Cafe & Restaurant Design


Joachim Fischer, Martin Kuntz. Cafe & Restaurant Design (3d ed.) - teNeues Publishing, 2007 | ISBN 978-3-8327-9017-2 | djvu | 400 pages | 34,8 MB

Modern society’s most intense and vibrant interaction takes place over tables and bars. Architects all over the world have enhanced and orchestrated this experience. Ranging over nine countries and four continents, this book presentsan international selection of distinctive cafés and restaurants built in recent years by the world’s hippest architects and designers. Filled with dramatic effects, innovative lighting, and infinite solutions to the challenges of space and material, these hot spots, meeting places, and intimate venues are designed to suit the ever-changing moods of a selective and fickle clientele. This compact yet lavishly illustrated book, aimed at professionals and anyone who enjoys the latest and best in restaurant design, includes over 400 photographs of remarkable spaces and also offers a comprehensive study of contemporary interior architecture.


Java Generics and Collections by Maurice Naftalin (Author), Philip Wadler (Author)


Java Generics and Collections by Maurice Naftalin (Author), Philip Wadler (Author)
Publisher: O'Reilly Media, Inc. (October 17, 2006) | ISBN-10: 0596527756 | CHM | 1 Mb | 294 pages

This comprehensive guide shows you how to master the most important changes to Java since it was first released. Generics and the greatly expanded collection libraries have tremendously increased the power of Java 5 and Java 6. But they have also confused many developers who haven't known how to take advantage of these new features.
"Java Generics and Collections" covers everything from the most basic uses of generics to the strangest corner cases. It teaches you everything you need to know about the collections libraries, so you'll always know which collection is appropriate for any given task, and how to use it.
Topics covered include: Fundamentals of generics: type parameters and generic methods Other new features: boxing and unboxing, foreach loops, varargs Subtyping and wildcards Evolution not revolution: generic libraries with legacy clients and generic clients with legacy libraries Generics and reflection Design patterns for generics Sets, Queues, Lists, Maps, and their implementations Concurrent programming and thread safety with collections Performance implications of different collections Generics and the new collection libraries they inspired take Java to a new level. If you want to take your software development practice to a new level, this book is essential reading.
Philip Wadler is Professor of Theoretical Computer Science at the University of Edinburgh, where his research focuses on the design of programming languages. He is a co-designer of GJ, work that became the basis for generics in Sun's Java 5.0.
Maurice Naftalin is Technical Director at Morningside Light Ltd., a software consultancy in the United Kingdom. He has most recently served as anarchitect and mentor at NSB Retail Systems plc, and as the leader of the client development team of a major UK government social service system.


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The Art & Science of JavaScript

We've assembled seven of the greatest minds in modern JavaScript to teach you the most inspirational techniques you'll ever use. From creating impressive mashups and stunning, dynamic graphics, to more subtle user-experience enhancements, you're about to be amazed by the true potential of this powerful language.

This book is perfect for intermediate JavaScript developers wanting to take their JavaScript skills to the next level without sacrificing web accessibility or best practice. If you've never written a line of JavaScript before, this probably isn't the right book for you.

If you have only a small amount of experience with JavaScript, but are comfortable enough programming in another language such as PHP or Java, you'll be just fine-we'll hold your hand along the way, and all of the code is available for you to download and experiment with on your own.

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Circuit Cellar April 2008

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Personal Computer World June 2008

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Design First for 3D Artists

The most overlooked component in 3D animation is design. This is a cross-platform book that will show how to apply the techniques of pre-visualisation through sketching, colour, and photo reference to enhance your 3D. As a CGI producer/director, Geoffrey Kater communicates to 3D artists on a daily basis about the importance of using traditional design techniques to improve and fully realise animation projects. When faced with your next 3D project, this book will have you reaching for the pencil first, instead of your keyboard.

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Linux for Programmers and Users

For introductory through advanced courses in Linux. Addressing the growing popularity of Linux in the academic setting, this text is based on the widely used book by these authors, "UNIX for Programmers." It applies to major inexpensive or free distributions of Linux, and documents the most commonly needed topics for both new and experienced Linux users and programmers (including over 100 utilities and their common options). Students will gain a solid foundation of understanding for the most often-used Linux utilities.Download Here

iPhone Open Application Development: Write Native Objective-C Applications for the iPhone: Programming an Exciting Mobile Platform

Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the expressed purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski - one of the original hackers of the iPhone - explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks."iPhone Open Application Development" walks you through the iPhone's proprietary development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features - graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.This book explains: how to access the iPhone's underlying operating system; the makeup of an iPhone application; how to get the open source tool chain running on your desktop; the iPhone's core user interface framework, which is heavily tied to major application-level functions; using the many touted iPhone features such as multitouch, hardware sensors, and gestures; intercepting and handling event notifications for many iPhone-related events; raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone; how to record and play simple sounds and intercept sound events; advanced digital audio output using Apple's new Audio Toolbox framework; and advanced user interface components such as section lists, keyboards, and image manipulation.

The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow[registered]-like album browser. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

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100 Things You Need to Know About Microsoft Windows Vista

Tired of clawing your way through computer books that start at the beginning of recorded history just to find one tiny nugget of information you need? Tired of wrenching your back to pull that massive Windows tome off your bookshelf? Tired of wishing you could find a simple answer to what should be a simple problem? If you answered yes to any of these questions, then 100 Things You Need to Know about MicrosoftA (R) Windows VistaaA A is just the book you've been looking for. Chock full of timesaving tips, heady solutions, and expert know-how, this book doesn't break the bank nor does it require a Bowflex body to hoist it around. Inside you'll find step-by-step help for the 100 things every Windows user needs to know when making the big switch between Windows XP and Vista. Even if you're brand new to Windows (meaning Vista is your first-ever operating system), you'll find the advice here indispensable. In this book, we assume, for instance, that you really don't give a hoot about what TCP/IP is. We're betting you just want to get your Internet connection up and running, and leave the techy muck to the propeller heads.

Want all the cool new cutting-edge features and interface Windows Vista offers? Well, before you run out and buy the software, you need to ensure your system will support it! We walk you through, step-by-step, how to manually check if your PC and other hardware and software are supported for use with Windows Vista. We show you how to perform common upgrade tasks, if needed, before you install Vista. In addition, we provide tips and procedures on backing up your data. * Having to choose between five different versions (yes, Vista comes in FIVE flavors!) can be confusing! Don't sweat it, though–we've got you covered. We show you how to decide which flavor of Vista is best suited to you! Then we walk you through installing and setting up Vista for the very first time. * Next we dig into the new Vista interface, which is quite a change from the old XP! Then we give you a tour of the many new and enhanced features. While you might fancy yourself a wicked-smart Windows user, don't skip this section! We're positive you'll find things you didn't know that will help you make Vista do thy bidding. * Don't like the slick new Vista interface? (Macintosh, anyone?)

We show you how to harness the power of Vista while keeping the look and feel of your XP. Who says change has to be painful? * After you have the basics nailed, we then show you some of the cool things you can do with Vista, from customizing its performance, to disabling annoying security controls, to connecting to a wireless network.

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